Demon Of Despair
Tier 3Skulk
A cloaked demon-creature with long limbs, seeping shadows.
Motives & tactics make fear contagious, stick to the shadows, undermine resolve
- Difficulty
- 17
- Thresholds
- 18 / 35
- HP
- 6
- Stress
- 5
- Attack
- +3 Miasma Bolt · Far · 3d6+1 mag
- Experience
- Manipulation +3
Features
- Depths of Despair Passive The Demon deals double damage to PCs with 0 Hope.
- Your Struggle Is Pointless Action Spend a Fear to weigh down the spirits of all PCs within Far range. All targets affected replace their Hope Die with a d8 until they roll a success with Hope or their next rest.
- Your Friends Will Fail You Reaction When a PC fails with Fear, you can mark a Stress to cause all other PCs within Close range to lose a Hope.
- Momentum Reaction When the Demon makes a successful attack against a PC, you gain a Fear.
Demon Of Hubris
Tier 3Leader
A perfectly beautiful and infinitely cruel demon with a gleaming spear and elegant robes.
Motives & tactics condescend, declare premature victory, prove superiority
- Difficulty
- 18
- Thresholds
- 18 / 36
- HP
- 7
- Stress
- 5
- Attack
- +4 Perfect Spear · Very Close · 3d10 phy
- Experience
- Manipulation +2
Features
- Terrifying Passive When the Demon makes a successful attack, all PCs within Far range must lose a Hope and you gain a Fear.
- Double or Nothing Passive When a PC within Far range fails a roll, they can choose to reroll their Fear Die and take the new result. If they still fail, they mark 2 Stress and the Demon clears a Stress.
- Unparalleled Skill Action Mark a Stress to deal the Demon’s standard attack damage to a target within Close range.
- The Root of Villainy Action Spend a Fear to spotlight two other Demons within Far range.
- You Pale in Comparison Reaction When a PC fails a roll within Close range of the Demon, they must mark a Stress.
Demon Of Jealousy
Tier 3Ranged
A fickle creature of spindly limbs and insatiable desires.
Motives & tactics join in on others’ success, take what belongs to, others, hold grudges
- Difficulty
- 17
- Thresholds
- 17 / 30
- HP
- 6
- Stress
- 6
- Attack
- +4 Psychic Assault · Far · 3d8+3 mag
- Experience
- Manipulation +3
Features
- Unprotected Mind Passive The Demon’s standard attack deals direct damage.
- My Turn Reaction When the Demon marks HP from an attack, spend a number of Fear equal to the HP marked by the Demon to cause the attacker to mark the same number of HP.
- Rivalry Reaction When a creature within Close range takes damage from a different adversary, you can mark a Stress to add a d4 to the damage roll.
- What’s Yours Is Mine Reaction When a PC takes Severe damage within Very Close range of the Demon, you can spend a Fear to cause the target to make a Finesse Reaction Roll. On a failure, the Demon seizes one item or consumable of their choice from the target’s inventory.
Demon Of Wrath
Tier 3Bruiser
A hulking demon with boulder-sized fi sts, driven by endless rage.
Motives & tactics fuel anger, impress rivals, wreak havoc
- Difficulty
- 17
- Thresholds
- 22 / 40
- HP
- 7
- Stress
- 5
- Attack
- +3 Fists · Very Close · 3d8+1 mag
- Experience
- Intimidation +2
Features
- Anger Unrelenting Passive The Demon’s attacks deal direct damage.
- Battle Lust Action Spend a Fear to boil the blood of all PCs within Far range. They use a d20 as their Fear Die until the end of the scene.
- Retaliation Reaction When the Demon takes damage from an attack within Close range, you can mark a Stress to make a standard attack against the attacker.
- Blood and Souls Reaction Countdown (Loop 6). Activate the first time an attack is made within sight of the Demon. It ticks down when a PC takes a violent action. When it triggers, summon 1d4 Minor Demons, who appear at Close range.
A wide-winged pet endlessly loyal to their vampire owner.
Motives & tactics dive-bomb, hide, protect leader
- Difficulty
- 14
- Thresholds
- 16 / 30
- HP
- 5
- Stress
- 3
- Attack
- +2 Claws and Teeth · Melee · 2d6+7 phy
- Experience
- Bloodthirsty +3
Features
- Flying Passive While flying, the Bat gains a +3 bonus to their Difficulty.
- Screech Action Mark a Stress to send a high-pitch screech out toward all targets in front of the Bat within Far range. Those targets must mark 1d4 Stress.
- Guardian Reaction When an allied Vampire marks HP, you can mark a Stress to fly into Melee range of the attacker and make an attack with advantage against them. On a success, deal 2d6+2 physical damage.
A nature spirit in the form of a humanoid tree.
Motives & tactics command, cultivate, drive out, preserve the, forest
- Difficulty
- 16
- Thresholds
- 24 / 38
- HP
- 8
- Stress
- 5
- Attack
- +4 Deadfall Shortbow · Far · 3d10+1 phy
- Experience
- Forest Knowledge +4
Features
- Bramble Patch Action Mark a Stress to target a point within Far range. Create a patch of thorns that covers an area within Close range of that point. All targets within that area take 2d6+2 physical damage when they act. A target must succeed on a Finesse Roll or deal more than 20 damage to the Dryad with an attack to leave the area.
- Grow Saplings Action Spend a Fear to grow three Treant Sapling Minions, who appear at Close range and immediately take the spotlight.
- We Are All One Reaction When an ally dies within Close range, you can spend a Fear to clear 2 HP and 2 Stress as the fallen ally’s life force is returned to the forest.