Oracle Of Doom
Tier 4Solo
A towering immortal and incarnation of fate, cursed to only see bad outcomes.
Motives & tactics change environment, condemn, dishearten, toss aside
- Difficulty
- 20
- Thresholds
- 38 / 68
- HP
- 11
- Stress
- 10
- Attack
- +8 Psychic Attack · Far · 4d8+9 mag
- Experience
- Boundless Knowledge +4
Features
- Terrifying Passive When the Oracle makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.
- Walls Closing In Passive When a creature rolls a failure while within Very Far range of the Oracle, they must mark a Stress.
- Pronounce Fate Action Spend a Fear to present a target within Far range with a vision of their personal nightmare. The target must make a Knowledge Reaction Roll. On a failure, they lose all Hope and take 2d20+4 direct magic damage. On a success, they take half damage and lose a Hope.
- Summon Tormentors Action Once per day, spend 2 Fear to summon 2d4 Tier 2 or below Minions relevant to one of the PC’s personal nightmares. They appear at Close range relative to that PC.
- Ominous Knowledge Reaction When the Oracle sees a mortal creature, they instantly know one of their personal nightmares.
- Vengeful Fate Reaction When the Oracle marks HP from an attack within Very Close range, you can mark a Stress to knock the attacker back to Far range and deal 2d10+4 physical damage.
Outer Realms Abomination
Tier 4Bruiser
A chaotic mockery of life, constantly in flux.
Motives & tactics demolish, devour, undermine
- Difficulty
- 19
- Thresholds
- 35 / 71
- HP
- 7
- Stress
- 5
- Attack
- +2 Massive Pseudopod · Very Close · 4d6+13 mag
Features
- Chaotic Form Passive When the Abomination attacks, roll 2d4 and use the result as their attack modifier.
- Disorienting Presence Passive When a target takes damage from the Abomination, they must make an Instinct Reaction Roll. On a failure, they gain disadvantage on their next action roll and you gain a Fear.
- Reality Quake Action Spend a Fear to rattle the edges of reality within Far range of the Abomination. All targets within that area must succeed on a Knowledge Reaction Roll or become Unstuck from reality until the end of the scene. When an Unstuck target spends Hope or marks Armor Slots, HP, or Stress, they must double the amount spent or marked.
- Unreal Form Reaction When the Abomination takes damage, reduce it by 1d20. If the Abomination marks 1 or fewer Hit Points from a successful attack against them, you gain a Fear.
Outer Realms Corrupter
Tier 4Support
A shifting, formless mass seemingly made of chromatic light.
Motives & tactics confuse, distract, overwhelm
- Difficulty
- 19
- Thresholds
- 27 / 47
- HP
- 4
- Stress
- 3
- Attack
- +7 Corroding Pseudopod · Very Close · 4d8+5 mag
Features
- Will-Shattering Touch Passive When a PC takes damage from the Corrupter, they lose a Hope.
- Disgorge Reality Flotsam Action Mark a Stress to spew partially digested portions of consumed realities at all targets within Close range. Targets must succeed on a Knowledge Reaction Roll or mark 2 Stress.
Outer Realms Thrall
Tier 4Minion
A vaguely humanoid form stripped of memory and identity.
Motives & tactics destroy, disgust, disorient, intimidate
- Difficulty
- 17
- Thresholds
- –None
- HP
- 1
- Stress
- 1
- Attack
- +3 Claws and Teeth · Very Close · 11 phy
Features
- Minion (13) Passive The Thrall is defeated when they take any damage. For every 13 damage a PC deals to the Thrall, defeat an additional Minion within range the attack would succeed against.
- Group Attack Action Spend a Fear to choose a target and spotlight all Outer Realm Thralls within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 11 physical damage each. Combine this damage. VOLCANIC DRAGON: MOLTEN SCOURGE
Volcanic Dragon: Molten Scourge
Tier 4Solo
Enraged by their wounds, the dragon bursts into molten lava.
Motives & tactics douse with lava, incinerate, repel invaders, reposition
- Difficulty
- 20
- Thresholds
- 30 / 58
- HP
- 7
- Stress
- 5
- Attack
- +9 Lava-Coated Claws · Close · 4d12+4 phy
- Experience
- Hunt from Above +5
Features
- Relentless (3) Passive The Molten Scourge can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.
- Cracked Scales Passive When the Molten Scourge takes damage, roll a number of d6s equal to HP marked. For each result of 4 or higher, you gain a Fear.
- Shattering Might Action Mark a Stress to make an attack against a target within Very Close range. On a success, the target takes 4d8+1 physical damage, loses a Hope, and is knocked back to Close range. The Molten Scourge clears a Stress.
- Eruption Action Spend a Fear to erupt lava from beneath the Molten Scourge’s scales, filling the area within Very Close range with molten lava. All targets in that area must succeed on an Agility Reaction Roll or take 4d6+6 physical damage and be knocked back to Close range. This area remains lava. When a creature other than the Molten Scourge enters that area or acts while inside of it, they must mark 6 HP.
- Volcanic Breath Reaction When the Molten Scourge takes Major damage, roll a d10. On a result of 8 or higher, the Molten Scourge breathes a flow of lava in front of them within Far range. All targets in that area must make an Agility Reaction Roll. Targets who fail take 2d10+4 physical damage, mark 1d4 Stress, and are Vulnerable until they clear a Stress. Targets who succeed take half damage and must mark a Stress.
- Lava Splash Reaction When the Molten Scourge takes Severe damage from an attack within Very Close range, molten blood gushes from the wound and deals 2d10+4 direct physical damage to the attacker.
- Ashen Vengeance (Phase Change) Reaction When the Molten Scourge marks their last HP, replace them with the Ashen Tyrant and immediately spotlight them. VOLCANIC DRAGON: OBSIDIAN PREDATOR
Volcanic Dragon: Obsidian Predator
Tier 4Solo
A massive winged creature with obsidian scales and impossibly sharp claws.
Motives & tactics defend lair, dive-bomb, fly, hunt, intimidate
- Difficulty
- 19
- Thresholds
- 33 / 65
- HP
- 6
- Stress
- 5
- Attack
- +8 Obsidian Claws · Close · 4d10+4 phy
- Experience
- Hunt from Above +5
Features
- Relentless (2) Passive The Obsidian Predator can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.
- Flying Passive While flying, the Obsidian Predator gains a +3 bonus to their Difficulty.
- Obsidian Scales Passive The Obsidian Predator is resistant to physical damage.
- Avalanche Tail Action Mark a Stress to make an attack against all targets within Close range. Targets the Obsidian Predator succeeds against take 4d6+4 physical damage and are knocked back to Far range and Vulnerable until their next roll with Hope.
- Dive-Bomb Action If the Obsidian Predator is flying, mark a Stress to choose a point within Far range. Move to that point and make an attack against all targets within Very Close range. Targets the Obsidian Predator succeeds against take 2d10+6 physical damage and must mark a Stress and lose a Hope.
- Erupting Rage (Phase Change) Reaction When the Obsidian Predator marks their last HP, replace them with the Molten Scourge and immediately spotlight them. VOLCANIC DRAGON: ASHEN TYRANT