Jagged Knife Lackey
Tier 1Minion
A thief with simple clothes and small daggers, eager to prove themselves.
Motives & tactics escape, profit, throw smoke
- Difficulty
- 9
- Thresholds
- –None
- HP
- 1
- Stress
- 1
- Attack
- -2 Daggers · Melee · 2 phy
- Experience
- Thief +2
Features
- Minion (3) Passive The Lackey is defeated when they take any damage. For every 3 damage a PC deals to the Lackey, defeat an additional Minion within range the attack would succeed against.
- Group Attack Action Spend a Fear to choose a target and spotlight all Jagged Knife Lackeys within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 2 physical damage each. Combine this damage.
Jagged Knife Lieutenant
Tier 1Leader
A seasoned bandit in quality leathers with a strong voice and cunning eyes.
Motives & tactics bully, command, profit, reinforce
- Difficulty
- 13
- Thresholds
- 7 / 14
- HP
- 6
- Stress
- 3
- Attack
- +2 Javelin · Close · 1d8+3 phy
- Experience
- Local Knowledge +2
Features
- Tactician Action When you spotlight the Lieutenant, mark a Stress to also spotlight two allies within Close range.
- More Where That Came From Action Summon three Jagged Knife Lackeys, who appear at Far range.
- Coup de Grace Action Spend a Fear to make an attack against a Vulnerable target within Close range. On a success, deal 2d6+12 physical damage and the target must mark a Stress.
- Momentum Reaction When the Lieutenant makes a successful attack against a PC, you gain a Fear.
Jagged Knife Shadow
Tier 1Skulk
A nimble scoundrel bearing a wicked knife and utilizing shadow magic to isolate targets.
Motives & tactics ambush, conceal, divide, profit
- Difficulty
- 12
- Thresholds
- 4 / 8
- HP
- 3
- Stress
- 3
- Attack
- +1 Daggers · Melee · 1d4+4 phy
- Experience
- Intrusion +3
Features
- Backstab Passive When the Shadow succeeds on a standard attack that has advantage, they deal 1d6+6 physical damage instead of their standard damage.
- Cloaked Action Become Hidden until after the Shadow’s next attack. Attacks made while Hidden from this feature have advantage.
Jagged Knife Sniper
Tier 1Ranged
A lanky bandit striking from cover with a shortbow.
Motives & tactics ambush, hide, profit, reposition
- Difficulty
- 13
- Thresholds
- 4 / 7
- HP
- 3
- Stress
- 2
- Attack
- -1 Shortbow · Far · 1d10+2 phy
- Experience
- Stealth +2
Features
- Unseen Strike Passive If the Sniper is Hidden when they make a successful standard attack against a target, they deal 1d10+4 physical damage instead of their standard damage.
A fi nely dressed trader with a keen eye for financial gain.
Motives & tactics buy low and sell high, create demand, inflate, prices, seek profit
- Difficulty
- 12
- Thresholds
- 4 / 8
- HP
- 3
- Stress
- 3
- Attack
- -4 Club · Melee · 1d4+1 phy
- Experience
- Shrewd Negotiator +3
Features
- Preferential Treatment Passive A PC who succeeds on a Presence Roll against the Merchant gains a discount on purchases. A PC who fails on a Presence Roll against the Merchant must pay more and has disadvantage on future Presence Rolls against the Merchant.
- The Runaround Passive When a PC rolls a 14 or lower on a Presence Roll made against the Merchant, they must mark a Stress.
Minor Chaos Elemental
Tier 1Solo
A coruscating mass of uncontrollable magic.
Motives & tactics confound, destabilize, transmogrify
- Difficulty
- 14
- Thresholds
- 7 / 14
- HP
- 7
- Stress
- 3
- Attack
- +3 Warp Blast · Close · 1d12+6 mag
Features
- Arcane Form Passive The Elemental is resistant to magic damage.
- Sickening Flux Action Mark a HP to force all targets within Close range to mark a Stress and become Vulnerable until their next rest or they clear a HP.
- Remake Reality Action Spend a Fear to transform the area within Very Close range into a diff erent biome. All targets within this area take 2d6+3 direct magic damage.
- Magical Refl ection Reaction When the Elemental takes damage from an attack within Close range, deal an amount of damage to the attacker equal to half the damage they dealt.
- Momentum Reaction When the Elemental makes a successful attack against a PC, you gain a Fear.