Skeleton Archer
Tier 1Ranged
A fragile skeleton with a shortbow and arrows.
Motives & tactics perforate distracted targets, play dead, steal, skin
- Difficulty
- 9
- Thresholds
- 4 / 7
- HP
- 3
- Stress
- 2
- Attack
- +2 Shortbow · Far · 1d8+1 phy
Features
- Opportunist Passive When two or more adversaries are within Very Close range of a creature, all damage the Archer deals to that creature is doubled.
- Deadly Shot Action Make an attack against a Vulnerable target within Far range. On a success, mark a Stress to deal 3d4+8 physical damage.
Skeleton Dredge
Tier 1Minion
A clattering pile of bones.
Motives & tactics fall apart, overwhelm, play dead, steal skin
- Difficulty
- 8
- Thresholds
- –None
- HP
- 1
- Stress
- 1
- Attack
- -1 Bone Claws · Melee · 1 phy
Features
- Minion (4) Passive The Dredge is defeated when they take any damage. For every 4 damage a PC deals to the Dredge, defeat an additional Minion within range the attack would succeed against.
- Group Attack Action Spend a Fear to choose a target and spotlight all Dredges within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 1 physical damage each. Combine this damage.
Skeleton Knight
Tier 1Bruiser
A large armored skeleton with a huge blade.
Motives & tactics cut down the living, steal skin, wreak havoc
- Difficulty
- 13
- Thresholds
- 7 / 13
- HP
- 5
- Stress
- 2
- Attack
- +2 Rusty Greatsword · Melee · 1d10+2 phy
Features
- Terrifying Passive When the Knight makes a successful attack, all PCs within Close range lose a Hope and you gain a Fear.
- Cut to the Bone Action Mark a Stress to make an attack against all targets within Very Close range. Targets the Knight succeeds against take 1d8+2 physical damage and must mark a Stress.
- Dig Two Graves Reaction When the Knight is defeated, they make an attack against a target within Very Close range (prioritizing the creature who killed them). On a success, the target takes 1d4+8 physical damage and loses 1d4 Hope.
Skeleton Warrior
Tier 1Standard
A dirt-covered skeleton armed with a rusted blade.
Motives & tactics feign death, gang up, steal skin
- Difficulty
- 10
- Thresholds
- 4 / 8
- HP
- 3
- Stress
- 2
- Attack
- +0 Sword · Melee · 1d6+2 phy
Features
- Only Bones Passive The Warrior is resistant to physical damage.
- Won’t Stay Dead Reaction When the Warrior is defeated, you can spotlight them and roll a d6. On a result of 6, if there are other adversaries on the battlefield, the Warrior re-forms with no marked HP.
A mercenary combining swordplay and magic to deadly effect.
Motives & tactics blast, command, endure
- Difficulty
- 14
- Thresholds
- 8 / 14
- HP
- 6
- Stress
- 3
- Attack
- +3 Empowered Longsword · Melee · 1d8+4 phy/mag
- Experience
- Magical Knowledge +2
Features
- Arcane Steel Passive Damage dealt by the Spellblade’s standard attack is considered both physical and magic.
- Suppressing Blast Action Mark a Stress and target a group within Far range. All targets must succeed on an Agility Reaction Roll or take 1d8+2 magic damage. You gain a Fear for each target who marked HP from this attack.
- Move as a Unit Action Spend 2 Fear to spotlight up to fi ve allies within Far range.
- Momentum Reaction When the Spellblade makes a successful attack against a PC, you gain a Fear.
Swarm Of Rats
Tier 1Horde (10/HP)
A skittering mass of ordinary rodents moving as one like a ravenous wave.
Motives & tactics consume, obscure, swarm
- Difficulty
- 10
- Thresholds
- 6 / 10
- HP
- 6
- Stress
- 2
- Attack
- -3 Claws · Melee · 1d8+2 phy
Features
- Horde (1d4+1) Passive When the Swarm has marked half or more of their HP, their standard attack deals 1d4+1 physical damage instead.
- In Your Face Passive All targets within Melee range have disadvantage on attacks against targets other than the Swarm.