Sylvan Soldier
Tier 1Standard
A faerie warrior adorned in armor made of leaves and bark.
Motives & tactics ambush, hide, overwhelm, protect, trail
- Difficulty
- 11
- Thresholds
- 6 / 11
- HP
- 4
- Stress
- 2
- Attack
- +0 Scythe · Melee · 1d8+1 phy
- Experience
- Tracker +2
Features
- Pack Tactics Passive If the Soldier makes a standard attack and another Sylvan Soldier is within Melee range of the target, deal 1d8+5 physical damage instead of their standard damage.
- Forest Control Action Spend a Fear to pull down a tree within Close range. A creature hit by the tree must succeed on an Agility Reaction Roll (15) or take 1d10 physical damage.
- Blend In Reaction When the Soldier makes a successful attack, you can mark a Stress to become Hidden until the Soldier’s next attack or a PC succeeds on an Instinct Roll (14) to fi nd them.
Tangle Bramble Swarm
Tier 1Horde (3/HP)
A cluster of animate, blood-drinking tumbleweeds, each the size of a large gourd.
Motives & tactics digest, entangle, immobilize
- Difficulty
- 12
- Thresholds
- 6 / 11
- HP
- 6
- Stress
- 3
- Attack
- +0 Thorns · Melee · 1d6+3 phy
- Experience
- Camouflage +2
Features
- Horde (1d4+2) Passive When the Swarm has marked half or more of their HP, their standard attack deals 1d4+2 physical damage instead.
- Crush Action Mark a Stress to deal 2d6+8 direct physical damage to a target with 3 or more bramble tokens.
- Encumber Reaction When the Swarm succeeds on an attack, give the target a bramble token. If a target has any bramble tokens, they are Restrained. If a target has 3 or more bramble tokens, they are also Vulnerable. All bramble tokens can be removed by succeeding on a Finesse Roll (12 + the number of bramble tokens) or dealing Major or greater damage to the Swarm. If bramble tokens are removed from a target using a Finesse Roll, a number of Tangle Bramble Minions spawn within Melee range equal to the number of tokens removed.
Tangle Bramble
Tier 1Minion
An animate, blood-drinking tumbleweed.
Motives & tactics combine, drain, entangle
- Difficulty
- 11
- Thresholds
- –None
- HP
- 1
- Stress
- 1
- Attack
- -1 Thorns · Melee · 2 phy
Features
- Minion (4) Passive The Bramble is defeated when they take any damage. For every 4 damage a PC deals to the Tangle Bramble, defeat an additional Minion within range the attack would succeed against.
- Group Attack Action Spend a Fear to choose a target and spotlight all Tangle Brambles within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 2 physical damage each. Combine this damage.
- Drain and Multiply Reaction When an attack from the Bramble causes a target to mark HP and there are three or more Tangle Bramble Minions within Close range, you can combine the Minions into a Tangle Bramble Swarm Horde. The Horde’s HP is equal to the number of Minions combined.
Weaponmaster
Tier 1Bruiser
A master-at-arms wielding a sword twice their size.
Motives & tactics act first, aim for the weakest, intimidate
- Difficulty
- 14
- Thresholds
- 8 / 15
- HP
- 6
- Stress
- 3
- Attack
- +2 Claymore · Very Close · 1d12+2 phy
Features
- Goading Strike Action Make a standard attack against a target. On a success, mark a Stress to Taunt the target until their next successful attack. The next time the Taunted target attacks, they have disadvantage against targets other than the Weaponmaster.
- Adrenaline Burst Action Once per scene, spend a Fear to clear 2 HP and 2 Stress.
- Momentum Reaction When the Weaponmaster makes a successful attack against a PC, you gain a Fear.
An imperious tree-person leading their forest’s defenses.
Motives & tactics command, nurture, prune the unwelcome
- Difficulty
- 11
- Thresholds
- 6 / 11
- HP
- 6
- Stress
- 2
- Attack
- +0 Scythe · Melee · 1d8+5 phy
- Experience
- Leadership +3
Features
- Voice of the Forest Action Mark a Stress to spotlight 1d4 allies within range of a target they can attack without moving. On a success, their attacks deal half damage.
- Thorny Cage Action Spend a Fear to form a cage around a target within Very Close range and Restrain them until they’re freed with a successful Strength Roll. When a creature makes an action roll against the cage, they must mark a Stress.
- Momentum Reaction When the Dryad makes a successful attack against a PC, you gain a Fear.
Brawny Zombie
Tier 1Bruiser
A large corpse, decay-bloated and angry.
Motives & tactics crush, destroy, hail debris, slam
- Difficulty
- 10
- Thresholds
- 8 / 15
- HP
- 7
- Stress
- 4
- Attack
- +2 Slam · Very Close · 1d12+3 phy
- Experience
- Collateral Damage +2, Throw +4
Features
- Slow Passive When you spotlight the Zombie and they don’t have a token on their stat block, they can’t act yet. Place a token on their stat block and describe what they’re preparing to do. When you spotlight the Zombie and they have a token on their stat block, clear the token and they can act.
- Rend Asunder Action Make a standard attack with advantage against a target the Zombie has Restrained. On a success, the attack deals direct damage.
- Rip and Tear Reaction When the Zombies makes a successful standard attack, you can mark a Stress to temporarily Restrain the target and force them to mark 2 Stress.